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At LeveI Up Research I help studios of all sizes turn player feedback into actionable insights.

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Whether you’re an indie with a tight budget, a growing AA team, or a AAA developer managing complex projects, I adapt methods to fit your needs.

The goal is simple: make sure your game is fun, engaging, and built with players in mind.

Indie Studios

Quick Playtests 

Impact Maximization

Respect Your Budget

AA Studios

Flexible Research

Reliable Feedback

Actionable Insights

AAA Studios

Experience on AAA

Data to Strategy

Audiance Alignment

Need help with your project?

Meet Your Research Partner

From CCP Games to Quantic Dream and NetEase

I’m Joachim, a User Researcher with 5 years of experience helping studios from indie to AAA build better games. I’ve led more than 20 studies across genres, from MOBAs to narrative adventures, always with one goal: giving players a voice and turning feedback into actionable insights. With Level Up Research, I bring that expertise directly to your team—fast, pragmatic, and tailored to your project.

Some studios I worked with in the past

CCP Games logo
Quantic Dream logo.png
Epic Games logo
Mythical Games logo.png
Mainframe Industries logo.jpg

Don't hesitate to reach out to me to ask me more about what I did with those specific studios and if I can I'll share some insights

The Player Feedback Toolbox

Every studio is different—but every studio needs player insights.
That’s why I’ve built flexible research packages designed to fit indies, AA, and AAA teams alike.
Whether you need a lean playtest or a full-scale research partnership, there’s an option that matches your scope, budget, and ambition.

Playtests

Live or remote sessions where players interact with your game while I observe and collect feedback. You’ll see exactly where players struggle, engage, or drop off.

Surveys & Questionnaires

Targeted player surveys designed to capture opinions, preferences, and satisfaction levels. Fast, scalable insights to guide design choices.

Player Interviews

One-on-one conversations that dig into motivations, expectations, and frustrations. Great for understanding why players behave the way they do.

Usability Testing

Focused sessions that evaluate menus, controls, onboarding, and navigation. Ideal for catching friction points early.

Focus Groups

Small group discussions with players to gather collective feedback on concepts, mechanics, or art direction. Useful for testing alignment with your target audience.

Reports & CIR

Clear, structured deliverables that turn raw feedback into concrete recommendations your team can apply immediately. No fluff—just what you need to move forward.

Curious to know more?

I will gladly discuss methodology with you and explain the reason why I would advise such process over another.

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